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Sierpinski triangle

Geometry Intuitive exploration
ConceptsFractals
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Parametric equations

The Sierpinski triangle comes from a triangle by removing the middle upside-down triangle again and again. It can also be generated by repeatedly moving to the midpoint toward a randomly chosen vertex (the chaos game). Its Hausdorff dimension is , and it is a typical self-similar fractal.

Geometric iteration: at each step, split every solid triangle into four similar smaller triangles and remove the middle one.

Chaos game: , where is one of the three vertices (chosen at random).

Interaction

  • Recursive / Chaos: switch between two ways of generating it, recursive geometry or a chaos-game point cloud
  • Recursion depth n: set the number of recursion levels or the number of accumulated points, and watch the detail appear
  • Compare: connect it to the intuition of affine iteration (see Iterated affine fractal)

What to notice

  • In recursive mode, each level scales every solid triangle into three copies at , and the middle triangle is removed.
  • In chaos mode, the points keep moving to the midpoint toward a random vertex and end up in the same invariant set.
  • Compare mode shows geometric removal and the IFS attractor side by side. Both point to the same limiting shape.

Further reading

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